news archive
Posted by SSX-MS on Tuesday, September 23 2008
For the past few weeks myself and Anubis have secretly been (well mostly :p) working on a new skin for the SSX forums.
The basic idea behind this was for us to have a theme that had been specifically designed for the SSX and that was completely unique to us. After much work and with the help & advice from BD, we feel we have accomplished this and so today we have launched it!
Please go here for more info and to leave your feedback. Looking forward to hearing everyone's thoughts!
Posted by Anubis on Monday, September 15 2008
Today is the second day for voting in our yearly elections for the role of Arbiter. The Arbiter is the person who resolves any disputes within the SSX, and is the first in line when a decision needs making.
This is, in a sense, the nearest thing to a leader the SSX have, so this is a VERY important vote and is open to all SSX members.
This year five people are on the ballot, having recieved nominations from members, they are: Anubis, Padishar, SSX-MS, Stracius, and Inquisitor.
If you don't know these people, each of them has written a post about themselves and their candidacy, that will hopefully help you make a more informed decision.
This can be found here, and the vote itself can be found here.
We hope to see a good turnout, please use your vote wisely. The vote will run until the 21st September.
Posted by Magdalena on Friday, August 22 2008
All of our hard work has finally accumulated in one of our biggest accomplishments to date. Congratulations on a job well done in getting the Tier 3 Keep built this weekend!
This means as soon as we get the people up to 80 and ready we're ready to start working on a Battlekeep for sieges!
Screenshots are available in the AoC forums for those that would like to see them.
Posted by Kahn on Saturday, August 16 2008
We have surrendered to our enemies. Peace has been inked with all of our attackers. The surrender terms are listed here.
If you have not already, please offer peace to your enemies with reason "Peace signed with your leaders." We will not officially have peace until all 5 of our original Valhalla targets have peace as well.
A job well-done, guys. Next time we have to fight, we will be much better prepared to do so.
Posted by Kahn on Wednesday, August 13 2008
Our allies have been attacked, and they need our help! We have entered the war on their behalf by attacking the Valhalla alliance!
Please report to the War Room for critical information on the war, who to attack, and how.
You need to be on the SSX member list to see the War Room. If you are on the CN group roster and cannot see the War Room, please contact Anubis as soon as possible.
Posted by Magdalena on Tuesday, August 12 2008
We are now able to start collecting items to work towards our T3 Guild City!
Posted by Magdalena on Wednesday, July 16 2008
Tier II Buildings are now all complete!
We're only missing some walls and towers now to finish off Tier II.
Posted by Magdalena on Thursday, June 19 2008
We now have our guild city reserved in the Lachleish Plains in instance 22. You can travel here through the travel to my guild city option, will keep this updated as construction progresses.
Update 6/30/08 -- All Tier 1 Buildings Are now completed.
Also now have the outer wall completed, as well as all of the quests to get us to Tier 2.
Update 7/10/08 -- We now have the gold to upgrade to T2 Keep as well, we're just needing the Tier 2 Resources.
See more info in the forums to see more info and pictures of our city.
Posted by Magdalena on Thursday, June 19 2008
Found this on the AoC site, thought you may enjoy knowing about this:
In an effort to reward those investing time and effort into Age of Conan, thus allowing Funcom to put even more resources into adding and improving upon the game, we are now introducing a points system that will give you tons of exclusive benefits!
These are exciting times in the world of Hyboria, and adventurers are in high demand to fend off the forces of doom and evil that is invading the lands. In an effort to attract a steadier stream of heroes willing to lay down their lives, Conan is handing out points to anyone who can prove their commitment to surviving in the brutal world of Hyboria!
Okay, so that's the in-character version of it. Funcom is now introducing the concept of Powerpoints. These can be spent on various different exclusive benefits, services and items! Powerpoints are generated over time in various different ways, as detailed later.
Let's first take a look at what these Powerpoints can get you:
* You can buy Powerfeats – exclusive feats that can buff your character and provide you with new and very powerful spells and abilities!
* You can take gathered pearls and turn them into Powerpearls. These can be put into weapons and armor to make them even more powerful!
* You can obtain special offers that we will put into the game regularly, but only if you have enough Powerpoints! This can be anything from mounts to spells!
* You can convert Powerpoints into so-called rested experience, effectively allowing you to level up faster than you would otherwise!
* You can purchase exclusive weapons, armor, potions, recipes, ingredients, and other times using a mix of ordinary gold and Powerpoints.
The good thing is that Powerpoints are retroactively applied to new characters. So points you have generated will also befall new characters you make, making it easier to level up and play with new characters. This is simply to improve replayability for you.
So how can you acquire Powerpoints? Here are some of the ways:
Having an active subscription
You will earn one Powerpoint each week for all characters on your account as long as you have an active subscription. You do not have to actually log in and play the game; we will simply reward you for your aid in allowing Funcom to improve Age of Conan.
Having many guild members
Once your guild reaches a high number of members, you will start seeing the benefits. If one hundred unique members log into the guild at least once every week, all members in that guild will be granted one Powerpoint that week. So make sure your guild grows!
By owning a battlekeep
If your guild is lucky enough to own a battlekeep, every member in your guild will receive one Powerpoint every week you have that battlekeep. Of course, holding on to such a keep will prove to be a formidable task, so be sure to protect your property!
Post-level 80 reward system
Okay, so you have reached level 80 and there are no more experience levels to reach. But with the Powerpoint system you will now earn one point each time you were supposed to reach a new level, effectively rewarding you for continuing to develop your character!
By winning PvP mini-games
After having reached level 40, you will get one Powerpoint for every 40th mini-game you win. This is basically a way for us to reward you if you put a lot of effort into partaking in mini-games with other players and, of course, making sure you win as well!
Please keep in mind that these details might change over time as the game grows. We might also choose to include new ways of earning Powerpoints later.
Please note that you can start earning Powerpoints once your free month of play is up, but the actual benefits will not be available in the game until later this year. However, we encourage you to start saving up Powerpoints as soon as possible! When we do launch this service later, you will be at a serious advantage if you have points to spend!
You will start accumulating points once your free month is up, but please note that we have not implemented a tracker in the interface yet. This will appear at the end of June.
Posted by Magdalena on Thursday, June 19 2008
Here is some news involving upcoming changes to the PvP system on AoC from their website:
Did you know that the majority of Age of Conan players is playing on servers flagged for player vs. player activities? We do, and this month we are about to introduce a slew of drastic improvements that will breathe new life into this important gameplay feature!
Following the launch of Age of Conan we sat down immediately and started fleshing out some ideas for what we wanted to do with the PvP (player vs. player) features in the game, and now we are ready to reveal it to you. All of these changes, additions and improvements are expected to hit within the end of June or very early July.
Here are some of the exciting things you will see pop into the game any day now.
PvP consequences – the fugitive system
No longer will evil misdeeds go unpunished. Of course, Hyboria is ruthless and barbaric so don’t expect anyone to deal out justice just because someone smacks you about with a very heavy axe, but some justice is actually now being introduced to the world.
This is where the fugitive system comes in, presented in a set of colors defining your fugitive status – from blue to orange and eventually the deadly red.
Everyone is by default classified as “blue”, but your actions as a player killer will affect your fugitive rating. If you kill someone way under your level, you will notice that you will very quickly move to red. So will actions such as killing someone repeatedly, or other general unfairness. The more serious the crime, the quicker you rise in fugitive.
Obtaining red status will be quite painful to you. This means that other players can kill you without rising in fugitive level, and if they manage to kill you while you have red fugitive you will actually drop one of your better items and gold that they can loot!
Of course, turning red will be a double-edged sword. Sure, it will get you a lot of attention and many will probably see you as a danger to be avoided. But at the same time, people will hunt you down for your items and your gold so be very, very careful!
PvP levels, ranks and PvP gear enabled
Now it is very important that we underline the fact that the fugitive system is not meant to punish player killing. It is only meant to punish unfair player-killing. Player killing in general is a central part of Age of Conan, so we also want to reward you for it!
That's why we are now activating PvP levels. Soon you will be able to gain PvP levels by simply engaging in such activities, and there will be 10 such PvP levels in total.
However, that's not all. Once you have reached the 10th PvP level you will be able to earn special PvP ranks beyond that. These are very hard to acquire, and you will lose ranks if you get defeated so it's a constant battle to keep you rank up. And you will want to both gain PvP levels and keep your PvP rank up, as this will give you very exclusive benefits.
That's because we will be introducing PvP specific gear in this update. You will be able to seek out a special vendor that sells this gear, and if you can afford it and you have the required PvP level (or PvP rank for some higher level items), then you can buy it!
PvP gear will come in all shapes and sizes. Some will be class and race specific, while some will be usable by everyone. Below you can take a look at some of the gear that we have available in our internal builds right now. Of course, a lot more will be available!
General fixes and improvements to PvP
Of course, improving PvP in Age of Conan is not only about introducing such high-profile features and content. It's also about making various small changes, fixes, improvements and additions needed to make it a more enjoyable experience for everyone.
We will be doing various fine-tuning, and the patch notes for this update will of course contain the specifics. But let's take a look at some of the changes that we are making.
First off, we are introducing a dueling functionality. This allows players to duel each other, both on PvP and PvE servers, without any serious repercussions. It also allows players on PvE servers to engage in PvP without having to go into the PvP mini-games, allowing them to test their grit (or solve an argument) against each other directly!
We are also doing major changes to the way damage is handled in PvP (without going into any more specific details right now), and we are also making it so that you can not attack members of your own guild (now you can duel instead, of course).
Other changes you will observe are for instance improvements to the "charge" ability that all soldier classes have. If you charge someone you will stun them, making it much more useful. Casters will also see major improvements, so keep your eyes out for more news!
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