Well, 1.10 is finally out.

'Ere we go, 'ere we go, 'ere we go!

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Well, 1.10 is finally out.

PostPosted: Sun Nov 07, 2004 6:58 pm

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Joined: Wed Sep 01, 2004 5:51 pm
Location: Bristol, England.
for those who have 56k get it here http://www.fileshack.com/file.x?fid=5522

Warhammer 40,000: Dawn of War Patch 1.10 Release Notes


Valley of Khorne

Critical Objectives have been moved to ensure each player has a point closer to their base. Center CO remains in same location.

Dead Mans Crossing

Removed cover from entrances to player's base from water.

Tainted Pair, Blood River

2 new 1v1 MP Maps

Mountain Trail, Tainted Place, Tainted Soul

3 new 2v2 MP Maps Using the 2 1v1 maps as a base these maps provide variety on the same/similar terrain layouts.


F2 Tactic

Squads that are being attacked by melee units now have their ranged weapon accuracy reduced to 1%. Modifier applies to all members of the squad being attacked, not just the members being hit.



Seer Council

Fixed Conceal ability so that it now only applies to individual members of the Seer Council.

Reduced ranged attack.

Increased power cost.


Fixed the Farseer health upgrade which was causing the Farseers health. regeneration rate to be decreased instead of increased.


Introduced a 2 second setup time for the Brightlance.

Fire Prism

Decreased how often Fire Prisms can warp; they can now warp once every 90 seconds .

Ranger Squad

Decreased reload time.

Decreased attack power.

Decreased morale damage.


Reduced attack by 25%.

Reduced health regeneration rate by 50%.

Entanglement Ability

Increased power cost from 20 to 60.

Increased recharge rate from 120 seconds to 150.

Increased research time from 45 seconds to 90 seconds.

No longer works against Bloodthirster and Avatar.

Plasma Grenades

Decreased number of grenades that were thrown; now only fires 1 at a time.

Plasma grenade research is now reliant upon a Soul Shrine.

Bonesong Ability

Temporarily been disabled due to exploit, will be re-enabled at a later date.


Slugga Boyz

Big Shoota weapon, brought in line with Shoota Boyz Big Shoota.

Slugga Boyz now benefit from the upgrade More Choppy.

Ork Boyz

Slightly decreased Ork Boyz accuracy while moving.

Decreased range at which Ork Boyz receive charge modifiers.

Space Marines

Assault Terminators

Fixed a data error which caused Terminators to not benefit from health upgrades.

Chaos Marines

Chaos Sorcerer

Chain of Torment spell now does 90 damage.

Taint Ability

Now only heals in the 2nd tier but now applies to Chaos Commander units as well as infantry.

Frag Grenade

Reduced frag grenades radius to 4 from 5.

Chaos Horrors

Hit point upgrade now applies to Horrors.

Berserk Fury Ability

Previously increased squads max weapon damage twice instead of buffing min and max damage independently. The result is pretty much the same but the variance is now reduced.

Crashes and Stability

Fixed frequent crash in AI.

Fixed frequent crash in loading saved games.

Fixed bug in Korean build where in-game chat would not be displayed.

Fixed bug in German and Korean builds where in-game options would not be set properly.

Fixed bug that would cause unit statistic and ability modifiers to not be removed. properly. This addresses issues with broken Chaos units retaining negative accuracy, Big Mek Teleport ability not being removed, and a variety of other similar issues.

Fixed name of post game states from Captured VO's to Captured CL's.

Fixed refresh rate of "0" in Graphics Configuration tool.

Fixed twitchy Repair bug.

Fixed crash bug when selecting next research/add-on in mission 4 or 6 before the HQ is flown in.


Fixed multiplayer setup cheats option for multiplayer games. Cheats can now be enabled by whoever is setting up the game. Note that cheats cannot be enabled for Automatched games.
Cheats are enabled in the single-player game, but are disabled by default.
The cheats include:
cheat_revealall - reveal all FOW
cheat_killself - kill yourself
cheat_power( n ) - give yourself "n" units of power
cheat_requisition( n ) - give yourself "n" units of requisition


Fixed Aspiring Champions Power Fist upgrade.

Fixed Cultists weapon upgrade.

Fixed Eldar Grav Falcon so that it no long displays incorrect weapon in the Army Painter and icon.

Fixed Killa Kan Rokkit upgrade.

Fixed the Force Commanders single player weapon during Bloodthirster sync kill

Fixed Terminator flamer upgrade.

Fixed Plasma Gun upgrade for the Imperial Guard.

Fixed incorrect texture on the Raptor Aspiring Champion Power Fist.

"Then, to hide their frailty, they hurt those who are kind.
I whisper farewell to this ugly world and dance nimbly with brilliant wings of red."

PostPosted: Tue Nov 09, 2004 2:31 am

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Posts: 86
Joined: Sat Sep 04, 2004 2:18 am
Location: England

That bug with the Terminator Flamer/Assault Cannon graphic crossoever really bugged me. :P

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