That's not too different from how I have it set up now.
When I tried PvP, I kept my pet, but replaced the animate dead with another necro debuff.
For PvE, i have been running something along the lines of the following:
Hunter's Shot (bleeding), Ignite Arrows (fire), and Power Shot, Comfort (heal pet, not sure what it's called), Charm Animal (so I can keep fluffy around)
Animate Dead (level 4 bone warrior, emergency help for linked mobs), Life Siphon (health drain and restore to me) and an AOE curse which drains health from multiple enemies (forgot the name).
I usually ignite, then hunters, then the aoe curse, then alternate between hunters and hte power shot (tried to pick skills with low magic utilization).
If fluffy is not a good PvP choice, then I would replace the 2 slots with something that would pin (I have one) and maybe Distraction?
And replace animate dead with another debuff, but I haven't figured out which one seems appropriate.
for armor, I had a full set of drakenscale, but just last night bought Druid boots and gloves. I had a bow that gave me +5 energy, but fire gave me a bow that does twice the damage, so I opted for that instead now that my skill is up enough to use it.
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