Picked up Nightfall

The call for a hero has sounded. Will it be you?

Moderator: Global Moderators

Picked up Nightfall

PostPosted: Wed Jan 17, 2007 1:31 am

Inquisitor
Posts: 3411
Joined: Wed Sep 01, 2004 12:46 am
Location: SSX
Contact:
Also, Adrian picked up Prophecies and Nightfall, so I will toss him an invite.
No signature

PostPosted: Thu Jan 18, 2007 3:05 am

User avatar
Padishar
Posts: 1713
Joined: Wed Sep 01, 2004 11:15 pm
Location: Next Door
Contact:
I have prophecies, though havn't squeezed Nightfall into meh budget yet. Stinks to cuz I think it is the best thing to happen to Guildwars.
In nightfall you can recruit multiple heroes and control what powers they use..... niiiiice.

PostPosted: Wed Jan 24, 2007 2:04 pm

User avatar
zero506132
Posts: 159
Joined: Thu May 26, 2005 1:42 am
Contact:
it depends on how you view the game. Most ppl that are the hardcore pvpers view the game as a failure because all they did for pvp was add more imbalanced skills and classes. Most builds you see now are pretty much the same thing that have been used for months now. Euro spike, searing flame eles with warriors, split builds and the random other builds that no one really uses. They are revamping the tournament structure, but its still not going to solve the fundamental problem with the game that there are too many skills in the game and a lot of those skills are really imbalanced to the point that if you don't run those skills your not going to survive. Granted Nightfall is great for pve but its the absolute pits for pvp. Chapter 2 was also pretty much crap for pvp with the exception of the two classes and granted the alliance battles are a bit fun to just mess around in and what not.....it still can't really be considered as true pvp which is coordinated team effort in accomplishing a goal. Assassins and riualists added a lot to the game, but chapter three characters are pretty much useless. Paragons are just another support character who isn't made to do damage and dervishes are just warrior replacements that are enchant heavy.
RA grade 5
Engineer - Fleet Escort

PostPosted: Wed Jan 24, 2007 9:16 pm

User avatar
Ozone
Posts: 850
Joined: Sat Feb 19, 2005 5:52 pm
Location: 93m miles from Sol.
Loving the Factions bit, gonna move into Nightfall this weekend. Hope to catch up with a few of you guys.
"Rarely is the questioned asked: Is our children learning?" George Bush, Jan. 11, 2000

PostPosted: Wed Jan 24, 2007 9:44 pm

Inquisitor
Posts: 3411
Joined: Wed Sep 01, 2004 12:46 am
Location: SSX
Contact:
By all means, take your time with it and enjoy it.

If i can get my PC sorted out, I'll happily pop in and help with whatever, need to progress a bit on Nightfall myself.
No signature

PostPosted: Thu Jan 25, 2007 1:05 am

User avatar
Padishar
Posts: 1713
Joined: Wed Sep 01, 2004 11:15 pm
Location: Next Door
Contact:
zero506132 wrote:it depends on how you view the game. Most ppl that are the hardcore pvpers view the game as a failure because all they did for pvp was add more imbalanced skills and classes. Most builds you see now are pretty much the same thing that have been used for months now. Euro spike, searing flame eles with warriors, split builds and the random other builds that no one really uses. They are revamping the tournament structure, but its still not going to solve the fundamental problem with the game that there are too many skills in the game and a lot of those skills are really imbalanced to the point that if you don't run those skills your not going to survive. Granted Nightfall is great for pve but its the absolute pits for pvp. Chapter 2 was also pretty much crap for pvp with the exception of the two classes and granted the alliance battles are a bit fun to just mess around in and what not.....it still can't really be considered as true pvp which is coordinated team effort in accomplishing a goal. Assassins and riualists added a lot to the game, but chapter three characters are pretty much useless. Paragons are just another support character who isn't made to do damage and dervishes are just warrior replacements that are enchant heavy.
Your right m8, I meant best thing to happen to PvE... hehe.
Good to see ya btw :thumb: :thumb:

And yes, PvP needs serious <3

PostPosted: Wed Feb 07, 2007 12:52 am

Drafell
Posts: 38
Joined: Fri Sep 10, 2004 10:20 pm
Location: United Kingdom
Even in PvE heroes are a mixed blessing. I find the game has lost a lot of the charm since finding a group to adventure with is now an optional choice.
The whole social element that was in Prophecies from the 'forced' grouping has now been significantly impacted with the Hero system, and not in a good way.
Hero's are a nice feature, and I can see other MMO's following on with similar concepts, but they have to be very careful in how they are implemented.

Nightfall is undoubtedly the best in the series so far in many respects, but for PvP it was a big letdown. It is not so much that there is only one way to go, but I, personally, was hoping for more of the Factions style Arborstone and Jade Quarry type encounters. The game, after all, is GuildWars. I just wish there were more types of wars your guild could get involved with.

PostPosted: Wed Feb 07, 2007 2:06 am

User avatar
zero506132
Posts: 159
Joined: Thu May 26, 2005 1:42 am
Contact:
I admit I loved arbostone ...jade quarry was kinda of a bust since no one ever goes there. Most of the time its still not so bad for groups and stuff. I mean if you want masters you need to get a group of real ppl.
RA grade 5
Engineer - Fleet Escort

yo

PostPosted: Fri Feb 09, 2007 11:08 am

User avatar
enlightened
Posts: 166
Joined: Sat Dec 31, 2005 11:33 am
Location: In a land far far away...
hey all add me in Guildwars . im "Raider Ghost" the mighty level seven warrior WOOSHA !

PostPosted: Fri Feb 09, 2007 11:31 pm

User avatar
Padishar
Posts: 1713
Joined: Wed Sep 01, 2004 11:15 pm
Location: Next Door
Contact:
Invite sent :cool:

Return to “Guild Wars”