FFXI - A gathering of info

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FFXI - A gathering of info

PostPosted: Wed May 31, 2006 3:59 am

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Feel free to add as anyone may see fit. Just thought I'd initially filter through the forums and put up links that may be usefull. Especially to the new player, but not neglecting others.

Starting out
Joining the SSX in FFXI
World Passes (Get this before you create a character, if you wish to play with us on Asura)
Job definitions
A few tips and info when thinking about creating a character
More tips and info for the newbie (Noob Guide)


Class Help/Advice
Red Mage
Samurai/Red Mage

DoT stacking, and elemental weaknesses

Area Guide 1
Area Guide 2
Events and Stuff to do

Travelling in FFXI

Chocobo Raising (Yesh, your very own cuddly little land-bird!)

Crystals and Rank Points

Quests and Fame

Items and Equipment
Beastmen Seals

Misc Info
Tradeskills, PvP
Friends List

Other player linkshells

Website Information Databases

Website Maps

I don't take credit for any of this (yet). I intend to eventually add/post some of the info that I've been gathering myself. If anyone else wishes to do the same then hopefully we can get a mod to edit it together. And if necessary, reorganize :lol: .
Last edited by Stracius on Tue Aug 22, 2006 1:58 am, edited 7 times in total.

PostPosted: Wed May 31, 2006 4:55 am

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Some darn old threads there :)

You should be a mod fyi, if you want to sticky stuff.
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PostPosted: Wed May 31, 2006 9:31 am

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Mmmmmm I wouldn't do that.

That's disseminating information that's already available on a golbal scale.

We're talking three major sites.




And Maps


They have all the information you may ever need. Just type the item/name of whatever you want to know stuf about into the search boxes.

PostPosted: Wed May 31, 2006 10:35 am

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I was thinking more along the lines of personal experience. All the little things you won't find searching on those websites, but still make the game that much easier/better nonetheless. Granted, those are good sites for looking up info. Especially quest/mission/recipe/item stats. Good to have around when you need them, but not fully comprehensive, and each with their own shortcomings. And yes, I realize some of the links listed are just information that you can find on those sites. But I'm not about to ignore good threads that've already been made.

The atlas is great too, I meant to stick it in here eventually. You took care of that for me ;)

PostPosted: Thu Jun 01, 2006 7:54 pm

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Location: Washington State
<.< ... >.> ... I don't know that I should be quoted as a source of information :lol:!

PostPosted: Thu Jun 08, 2006 4:32 pm

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Joined: Wed Sep 01, 2004 12:46 am
Location: SSX
Bumped and stckied so the new folks can find this.

"More tips for the newbie" has alot of the getting started stuff in terms of what and how to fight.
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PostPosted: Wed Apr 25, 2007 8:20 am

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Yo, FFXI gamers...
Just wondering...

I was playing this game and stopped doing so 2 years ago, are stuff like Gilsellers/train-zonning (which leads people who zone in to die surprisingly and lose Exp in the process)/Hard Exp still the same?

I mean...
The game is so great which makes it so shameful if such things aren't looked at from Game-Masters. I almost feel the need to return to this game for what greatness I've seen in it (gutta say, this is the best FF ever, after FF7 'course)

Though I tried talking sense into GMs about how serious those things are, and how they affect players, which made me end up leaving the game. But they seem to be unfriendly in the most cases (don't know why) and never really give me the chance to talk my thought to discuss it. Don't get me wrong, I'm not attacking the game in any sort, all I'm saying is that 'maybe' they could make the game even better.

And for leaving the game since 2005, there might be such changes in the topics above that may make me return to FFXI, who knows?

I will really be grateful for any info

PostPosted: Wed Apr 25, 2007 1:16 pm

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Joined: Wed Sep 01, 2004 12:46 am
Location: SSX
You can't, really, train monsters into people anymore, they fixed that over a year ago. Once you aggro a mob, if you zone, it depops. It will not re-aggro anyone else.

They have made levelling a little easier too, they changed the values on mobs 9generally increased them, especially at the easy prey/dc levels), and added items, status from guards and job abilities to the game that increase exp amounts for short periods of time.
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