When: Saturday, July 1 at 10 AM EST (boss fight), 8 AM EST for anima farming (HP set in Jeuno please)
Where: Meet Holla Crag Shattered Spire (La Theine Plateau)
REQUIREMENTS
- 30 cap gear
- 2 anima (minimum per person please hysteroanima, terroanima, or psychoanima)
- 4 poison potions (per boss fight, all jobs but whm)
- 4 holy water (per boss fight, all jobs)
- hi-potions (4 tank, 4 close range melee, 2 ranged melee and mages)
- yagudo drinks (3 mages), hi-ethers if applicable (smn or blm only)
- echo drops (if silence makes you unhappy bring a stack)
- appropriate food for your job
- ::NO AU LAITS WILL BE PERMITTED FOR HOLLA, MAGES WILL FORGET REGEN::
- Do you need this crag or just want to run along to help?
- What jobs do you have available for 30 cap?
- Would you want to meet early (8 AM EST) to farm some anima prior?
Farming will be subject to interest. 8 AM is early for me. XD I really would like all coming to have at least 2 anima though, it will make the fights so much easier.
For those not familiar with the promyvions, let me break down the requirements list. Please note these requirements are Promyvion-Holla specific. While some of them cross over to the other promyvions, others do not.
Anima
Anima are required because they have great debuff effects against the boss and help us win. Hysteroanima prevent the boss from using any TP special attacks for a short period of time, Psychoanima prevent the boss from using regular attacks for a short period of time, and terroanima prevents all attacks by causing the boss to self-kite for a short period of time. As these are each rare/ex, we ask that those coming please bring at least 2 so we will have a variety of them to use in each boss battle.
Wreaker Special Attacks
The Holla boss has some particularly nasty special attacks. One of its 3 signature moves is an AOE curse/sleep. Those participating bring poison potions so they can stay awake on the job, and holy water so they can cure their own curse, keeping the whm focused on more important tasks like healing. No au laits are used for this battle, and the regen spell is forgotten because they negate the effects of the poison potions and everyone will happily sleep to death.
Hi-pots / Yag Drinks
Hi-pots and yag drinks are required so everyone lives. The bosses can hit very hard, add the fact you are poisoned to stay awake, and the mages need to cure you to live but at a balance so that they dont pull the enmity onto themselves. Using hi-pots serves 2 purposes. In an emergency (youre hit orange or lower), it saves you while the mage is mid-cast as well as giving you more enmity to balance out the cure the mage is casting. The yagudo drinks are simply so the mages retain enough MP throughout the fight for everyone to survive. With my typical strategy the fights average 7-9 minutes, so usually 2 yagudo drinks are used per boss fight.
Echo Drops
While not needed for the boss fight, many of the mobs on the run up have an AOE silence attack. As we have to run in a tight group, it is highly recommended all jobs which are hurt by silence bring a stack of echo drops since it is very likely the entire party/alliance will be hit by the AOE.
Holla Scouts
LordAnubis ~ war/mnk
Heavy Artillery
Eriyalle ~ whm, rng, nin, blm, smn (possible appearance as Fawntine whm, rng, smn)
Please contact me if you have any questions.
Thankies!
~e