She even talks specifically about how it harms men by limiting options to deal with emotional situations, and how violence is often the only form of expression. I can definitely relate to that. Often when I'm playing these action games, I wish that there were other ways I could deal with situations. I mainly try to play stealth wherever possible, but when caught, violence is the only solution.
I think Bloodlines was one of the best games in this regard. You could sneak around, hack computers to unlock alternative routes, and when caught, you could still use different persuasion arts to bring guards around to your point of view. Just thinking about it is making me want to reinstall and play through the whole thing again, even when I got burned out on The Witcher and New Vegas, which are still unfinished.
I recently tried to revisit New Vegas recently, and when I looked at my active quest log, I realized every quest involved me going to some location and killing people or things. I then swiftly logged out. I enjoyed the story of these RPGs, but I just get tired of having no way to interact with the game world outside of violence.
In this sense, I think Anita calls attention to a problem that alienates not only female gamers, but men as well. I agree with her when she said that interactive entertainment has so much more potential. I just hope that developers can wake up and realize that potential soon. The last generation saw the industry take a turn towards more generic, more limited, more violent, more disgusting games, and it's at the point now where I've become increasingly uninterested in what AAA titles have to offer.