members...
Moderator: Global Moderators
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- Posts: 15
- Joined: Tue Jan 17, 2006 8:47 am
- Location: Australia
we need more members so we can start getting a rank happening and play some GvG battles or HoH together. that would be shwikid
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- Posts: 159
- Joined: Thu May 26, 2005 1:42 am
the problem with that is that most ppl are ready for pvp on such a scale. The coordination and tactics for a gvg requires a lot of thought. HoH is stupid cuz everything is IWAY and you have to build around that first. Granted that the new isle of the nameless will definitely improve ppl's skills for pvp. The problem is still positioning of ppl during battle, kiting, and tactics for individual players. I mean if you went into gvg with henchies you would be destroyed in less than 3 min against a top ranked guild.
If you can get more ppl to pvp and stuff then thats fine but most ppl aren't ready for pvp.
If you can get more ppl to pvp and stuff then thats fine but most ppl aren't ready for pvp.
RA grade 5
Engineer - Fleet Escort
Engineer - Fleet Escort
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- Posts: 1713
- Joined: Wed Sep 01, 2004 11:15 pm
- Location: Next Door
On the flip side, we had 16 people log in within the past week....
Now if they could just release the expansions a bit on the faster side already
Now if they could just release the expansions a bit on the faster side already
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- Posts: 15
- Joined: Tue Jan 17, 2006 8:47 am
- Location: Australia
well i was thinking if we get afew lower lv people from ascalon or pre-sering, they would stay at least 3weeks+ because they bought the game and dont wanna waist it. we could teach em a thing or two, and a good build against iway is a spiker, the best spikers being R/Rt (which will only come out in the expantion ). Ive pwned iway with a trapper group b4 too.
and with GvG; you are put up against a guild of the same or near ranking, u dont auto finght uber guilds (unless you request them to).
I think the team islands is a good place to start with our battles
and with GvG; you are put up against a guild of the same or near ranking, u dont auto finght uber guilds (unless you request them to).
I think the team islands is a good place to start with our battles
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- Posts: 159
- Joined: Thu May 26, 2005 1:42 am
thats not necessarily true. Lower ranked guilds can still fight top 10 guilds. IWAY is crap against a group of decent players. Trappers are useless against wild blow warriors. Any good spike team can take down IWAY and trappers and practically everything else. The best build right now to counter metagame is a build that can spike and split for gvg.
RA grade 5
Engineer - Fleet Escort
Engineer - Fleet Escort
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- Posts: 1713
- Joined: Wed Sep 01, 2004 11:15 pm
- Location: Next Door
Becoming more and more impressed with guilds that can run good split tactics on the fly when needed.
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- Posts: 159
- Joined: Thu May 26, 2005 1:42 am
rank 13 on the ladder as of 4:30 am EST booyah!
RA grade 5
Engineer - Fleet Escort
Engineer - Fleet Escort