More BWL tacs for your consideration (Raid leader preferred)
Posted: Sun Feb 05, 2006 5:37 pm
From another forum.
Broodlord Lashlayer
The linchpin of this fight is his mortal strike. It can hit for roughly 6k damage and can be immediately followed by a blastwave. The blastwave is resistible and reduces aggro. It is very important to one-shot this fight. If you do not, you have to get through the suppression room all over again due to the fast respawn. Put two paladins in the tanking groups for Devotion aura and Fire Resist aura. Shamans drop the Stoneskin Totem and Fire Resist Totem.
For the pull, have the tanks run into the last cubbyhole and get his attention. The rest of the raid will run to the gate where Broodlord was standing. Have a mage run through the mess of whelps that will come with the boss and AOE once or twice to pull them to the group. The tank that currently has aggro needs to stand with their back to the wall and in the corner. The blastwave can knock you back into groups of whelps and dragons if you arent careful, which is an instant wipe. All non-tanking warriors (those without current aggro) should be behind Broodlord.
There are two ways to do this fight. One is a slow burn down, the other is a total nuke. In the slow burn down, its a fight against the healers aggro versus the warriors threat generated as the hunters and the casters wands wittle him down. In the nuking strategy, its a battle between the warriors aggro and the casters damage aggro. Here are both methods.
The Slow Burn Down
This is can be a rather boring fight for most damage classes. Warlocks and mages should be using wands only (dont DOT if you can help it), and hunters should be going balls to the wall, feigning every 30 seconds. Warriors should be up there fighting for aggro with everyone theyve got. A rogue or two needs to be keeping the suppression devices disarmed, the rest are just firing from range, and vanishing when needed. Stack up the defense and armour. You are on a limited time now. The groups in the room can respawn on you. When the a warrior gets mortal striked, they need a shield as fast as humanly possible. If a warrior dies, rebirth them and get them back into the game to fight for aggro. This fight is possible until your last warrior has died for the first time, then the aggro battle with the healers may win out. The drawback to this method is that it is long and slow, which means mana is stretched thinner and more chance of a tank dying. The longer it takes, the more likely the healers will gain aggro.
The Nuking Method
This way is much faster, but will only work if your casters/hunters are extremely well geared with damage items. Every 30 seconds Broodlord kicks the main aggro holder and reduces his aggro, then immediately switches to number 2 on the hate list. He does this with every tank (well, he does it with everyone but a tank is the only person that can survive the damage) until he has gone through them all. So the tanks are constantly having their aggro cut off, while the mages, warlocks and healers are never losing aggro.
Think of it like filling two containers of water. One container has a hole in the bottom that is leaking, while the other container is constantly filling up. Eventually, the second container is going to have more water in it than the first. This is when casters/healers pull aggro. The hunters 'cup' is constantly getting completely emptied every 30 seconds.
Get every tank to land 5 solid sunders on Broodlord then have the casters open up their damage as hard and fast as they can. Watch your damage meters so you know which casters are going to be the first to get aggro (ie: first to die). If you get aggro, you run in and you die. Accept your fate. Dont run away, dont iceblock, just die. A good rule of thumb is that every warrior you bring to this fight gives you 30-40 seconds longer to DPS him. Every warrior can be kicked roughly 3-4 times before casters begin to draw aggro, assuming no warrior has died. Rogues can run in to sinister strike or backstab between blast waves if their timing is good enough.
When youre gear is good enough, the Nuking Method can kill Broodlord without losing a single ranged damager.
Once Broodlord is dead, the suppression room will stop respawning. Go ahead and clear it now so you dont have to clear it on successive days/wipes to future bosses. Or you can just call it a day. After 30 minutes of the instance being vacated they all despawn.
IMPORTANT: When Broodlord gets down to 1% health, all the healers and ranged need to get AWAY from the gate they are standing next to. When that gate comes up, they may be in aggro range of the first Hell Pack, which would more than likely result in a messy wipe.
Broodlord Lashlayer
The linchpin of this fight is his mortal strike. It can hit for roughly 6k damage and can be immediately followed by a blastwave. The blastwave is resistible and reduces aggro. It is very important to one-shot this fight. If you do not, you have to get through the suppression room all over again due to the fast respawn. Put two paladins in the tanking groups for Devotion aura and Fire Resist aura. Shamans drop the Stoneskin Totem and Fire Resist Totem.
For the pull, have the tanks run into the last cubbyhole and get his attention. The rest of the raid will run to the gate where Broodlord was standing. Have a mage run through the mess of whelps that will come with the boss and AOE once or twice to pull them to the group. The tank that currently has aggro needs to stand with their back to the wall and in the corner. The blastwave can knock you back into groups of whelps and dragons if you arent careful, which is an instant wipe. All non-tanking warriors (those without current aggro) should be behind Broodlord.
There are two ways to do this fight. One is a slow burn down, the other is a total nuke. In the slow burn down, its a fight against the healers aggro versus the warriors threat generated as the hunters and the casters wands wittle him down. In the nuking strategy, its a battle between the warriors aggro and the casters damage aggro. Here are both methods.
The Slow Burn Down
This is can be a rather boring fight for most damage classes. Warlocks and mages should be using wands only (dont DOT if you can help it), and hunters should be going balls to the wall, feigning every 30 seconds. Warriors should be up there fighting for aggro with everyone theyve got. A rogue or two needs to be keeping the suppression devices disarmed, the rest are just firing from range, and vanishing when needed. Stack up the defense and armour. You are on a limited time now. The groups in the room can respawn on you. When the a warrior gets mortal striked, they need a shield as fast as humanly possible. If a warrior dies, rebirth them and get them back into the game to fight for aggro. This fight is possible until your last warrior has died for the first time, then the aggro battle with the healers may win out. The drawback to this method is that it is long and slow, which means mana is stretched thinner and more chance of a tank dying. The longer it takes, the more likely the healers will gain aggro.
The Nuking Method
This way is much faster, but will only work if your casters/hunters are extremely well geared with damage items. Every 30 seconds Broodlord kicks the main aggro holder and reduces his aggro, then immediately switches to number 2 on the hate list. He does this with every tank (well, he does it with everyone but a tank is the only person that can survive the damage) until he has gone through them all. So the tanks are constantly having their aggro cut off, while the mages, warlocks and healers are never losing aggro.
Think of it like filling two containers of water. One container has a hole in the bottom that is leaking, while the other container is constantly filling up. Eventually, the second container is going to have more water in it than the first. This is when casters/healers pull aggro. The hunters 'cup' is constantly getting completely emptied every 30 seconds.
Get every tank to land 5 solid sunders on Broodlord then have the casters open up their damage as hard and fast as they can. Watch your damage meters so you know which casters are going to be the first to get aggro (ie: first to die). If you get aggro, you run in and you die. Accept your fate. Dont run away, dont iceblock, just die. A good rule of thumb is that every warrior you bring to this fight gives you 30-40 seconds longer to DPS him. Every warrior can be kicked roughly 3-4 times before casters begin to draw aggro, assuming no warrior has died. Rogues can run in to sinister strike or backstab between blast waves if their timing is good enough.
When youre gear is good enough, the Nuking Method can kill Broodlord without losing a single ranged damager.
Once Broodlord is dead, the suppression room will stop respawning. Go ahead and clear it now so you dont have to clear it on successive days/wipes to future bosses. Or you can just call it a day. After 30 minutes of the instance being vacated they all despawn.
IMPORTANT: When Broodlord gets down to 1% health, all the healers and ranged need to get AWAY from the gate they are standing next to. When that gate comes up, they may be in aggro range of the first Hell Pack, which would more than likely result in a messy wipe.